![]() ![]() Those are the significant changes we want to see in the Dead Space remake, but while I have you, Motive, can you also give us an option to turn off strobing lights, make zero-g more exciting, and make sure that stomp animation remains satisfying? Oh, and go ahead and just rip off RE2's map system. Actually, maybe we're onto something with that Z-Ball thing. A little goes a long way with new systems, and they could overpower the brilliance of what made the original special. However, don't go overboard with RPG systems, branching narratives, or a coaching Z-Ball franchise mode. I also hope the studio can pack in a few surprises for fans. ![]() RE 2 is a great model for remakes that need an overhaul, and I hope Motive can take the concepts and themes in the original Dead Space and blow them out into something more modern. The studio has already said that Capcom's approach with Resident Evil 2 remake inspires them. ![]() However, Motive Studio must be tempted to add new systems or mechanics to improve the initial design. I was initially going to rail against EA's push to add multiplayer to Dead Space 3, but Motive Studio's isn't making a Dead Space 3 remake, so maybe that won't be an issue here. Don't mess everything up with new mechanics ![]()
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